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System shock 1 weapons
System shock 1 weapons













system shock 1 weapons

splinter in fleshy enemies while the former punches through tough armor. There's nothing at all wrong with SS2's damage type multipliers, mind you, and it certainly fits that game's focus on RPG systems, but I love that you can get a sense for which enemies to use the Flechette's Hornet rounds on and which to use the Splinter rounds on just based on the way real-world intuition about how the latter would pierce and well. One thing I've always thought was super cool about SS1 is how the damage model is able to simulate so many different ammo types and make them feel intuitively distinct, but without heavily relying on damage type multipliers. You're swimming in I-Cad Batteries by the time you get it, so I think it's worth a weapon slot. I actually wish he would have included the Plasma Rifle, as I think it's a very worthy endgame weapon - I don't like the Ion Rifle's damage output to energy efficiency, but the Plasma Rifle seems worth it since it melts all armor and can bounce between enemies in tight quarters.

system shock 1 weapons

While I could have given you those rankings just intuitively from playing the game without having done the analysis, I very much appreciate his thorough methodology and detailed interpretation. I was going to post this myself, but forgot.















System shock 1 weapons